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Best Education Game or Simulation

Recognizes the best application designed for K-12 or postsecondary students that uses entertaining or scenarios that imitate real-life environments to educate students. This solution can be either an instructional, diagnostic, or assessment tool designed for students or instructional/administrative leaders.

Products nominated here are eligible for the Best Non-Traditional Education Solution supercategory.

VmathLive - Cambium Learning Group

VmathLive® is the premier online math program where students in grades 2–8 practice and sharpen their math skills, prepare for high-stakes tests, and play in real-time competitions of speed and skill with other students from around the world!
- Extend the school day and increase time on task
- Fun and motivating web-based environment
- Real-time competitions with other students around the world

  • Go To Cambium Learning Group's Web Site
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  • Virtual Pharmacy Externship for Technicians - Delmar Cengage Learning

    The product simulates a retail pharmacy allowing the learner to interact with customers, pharmacists, physicians, and insurance reps; prepare prescriptions and medication labels; and handle inventory or store management tasks. The emphasis is placed on critical thinking; allowing users to choose a path through the scenarios based upon responses to dynamic video and interactivity.

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  • TIE – Totally Immersive Education - Emantras Inc.

    TIE (Totally Immersive Education) is a dynamic e-learning platform that delivers learning within an active virtual learning environment.

    TIE was designed to provide 'edutainment' by presenting an environment to explore, goals to achieve, puzzles to solve, information to learn, and a visually engaging environment.

    Using storylines and graphic 2D / 3D environments, TIE enables interactive, fun-filled learning through an engaging object based model.

    Learning Features
    * Learning enabled through puzzles, exercises, and offline assignments.
    * Customized content to suit each lesson objective and grade level
    * Learning material maps standards that measure up to North American Council for Online Learning (NACOL) and 508 compliance.
    * Content designed and games created using in-house Subject Matter Experts

    Interactive Experience
    * Exciting storylines, themes and characters that are unique for each course
    * Animated intros and cut scenes to further the plot and storyline
    * Mini games and rich interactive experience to keep learning interesting
    * Choose from multiple avatars to play with as the lead character
    * PDA / Console available in-game for students to access completed objects, incoming messages and tools

    Advanced Technologies
    * Flash / AS3 based engine enables cross platform / cross browser support
    * Architecture externalizes all content and settings for easy customization & maintenance
    * Learning Objects use external XML data structure, with an object editor to edit content without touching source code
    * Learning Objects have their own self contained data architecture allowing them to be reused or repurposed for other delivery mechanisms
    * Add-on tracking tool application allows for complete object level tracking independent of the LMS
    * Easy LMS integration without the need for any customization

  • Go To Emantras Inc.'s Web Site
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    Hospitality and Tourism Interactive - Pearson

    Hospitality & Tourism Interactive is an innovative, interactive application that allows students to explore the exciting world of the hospitality industry in a simulated environment. Through activity-based learning, students can gain practical experience in developing customer service, service quality and leadership skills. By partnering with Hospitality educators, Pearson has developed an innovative, intuitive and interactive experience that will enhance every aspect of their Intro to Hospitality course.

    Hospitality & Tourism Interactive features 16 properties on the island, including a fine-dining restaurant, casual dining establishment, full-service hotel, boutique hotel, tiki bar, casino, water park, ecotourism rainforest tour and much more. Hospitality Interactive includes an extensive Instructor Implementation Guide that provides teaching tips, summary of learning objectives and frequently asked questions, to ensure an outstanding experience for both instructors and students.

    Hospitality Interactive is set in the virtual world of Little Wolfe Island, which features icons/areas for exploration that represent the various sectors/components/categories of the hospitality industry, such as lodging and food service. Students meet characters (avatars) who share information about their jobs/careers and give activities to complete. Upon completion of the activities, students are given a score that represents their knowledge of that particular learning objective and are linked to an instructor gradebook. Users progress through the characters in each learning module and are rewarded by unlocking new characters and activities.

    The development of Hospitality & Tourism Interactive involved working with various instructors to develop the scripts and activities for the avatars and an outside media vendor, All Things Media, to create a stunning simulated environment that brings to life the most exciting industry in the world hospitality.

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    CODiE Winner

    Operation: Tectonic Fury Game Suite - The JASON Project, National Geographic Society

    Operation: Tectonic Fury is an inquiry-based, 5-9 week geology curriculum aligned to K-12 state, national and international standards and assessments.

    Developed in collaboration with National Geographic Society, U.S. Department of Energy, National Oceanic and Atmospheric Administration (NOAA) and Smithsonian Institution, the unit places students in challenging, real-world situations where they are connected with, and mentored by, top scientists. These connections are delivered in in a highly engaging digital format (as well as print) that incorporates live events, interactive simulations and games, videos and social media.

    The game suite includes 11 interactives of varying complexity, enabling students at all levels to learn and apply scientific concepts in an entertaining, but educational, format.

    The curriculum is accompanied by comprehensive professional development and extensive online teacher resources for alignment, assessment and classroom management.

  • Go To The JASON Project, National Geographic Society's Web Site
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